Gearworks Plans
I’ve been thinking about what I want to do with Gearworks, and I’ve come up with a few notes:
- Have two Gearworks engines, Gearworks2D (GW2D) and Gearworks3D (GW3D)
- Possibility of it becoming commercial software, might go Open Source though
- GW2D will be written in C#, while GW3D will be written in C++
- Both will be cross platform (Windows and MacOSX, Linux maybe)
I’ve been attempting to port what I had of GW2D in C++ to C#, but am having problems with getting images to be mapped to a polygon (I’m using actual OpenGL now, not built-in blitting functions). So far the editor works, and Lua is fully integrated along with a script editor (it has syntax highlighting, woo!).
Hopefully I’ll get the image problem sorted out next weekend
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I was under the impression C# was windows only…
Speaking of; if you’re gonna do GW3D in C++, why not 2D aswell? Or is this for practice, not for production?
With the use of Mono, C# is available on Windows, MacOSX, and Linux.
Also GW2D is mainly practice, and I’d like to get some experience with C#.