Archive for July, 2010
I’ve been thinking about what I want to do with Gearworks, and I’ve come up with a few notes: Have two Gearworks engines, Gearworks2D (GW2D) and Gearworks3D (GW3D) Possibility of it becoming commercial software, might go Open Source though GW2D will be written in C#, while GW3D will be written in C++ Both will be [ READ MORE ]
First, I’d like to say that I have moved from SFML to SDL. Why? I like SDL’s lack of some built-in higher level classes (like Sprites) and it’s just as easy to use as SFML. Plus, there are a few nice libraries which depend on SDL, so I might as well use it. So I [ READ MORE ]
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